Hell Let Loose: Vietnam launched with six maps: Thanh Hóa Bridge, Huế Outskirts, Vạn Tường, Quảng Ngãi, Đắk Tô Airfield and Cam Ranh Port. They range from river crossings and terraced highlands to flooded bamboo forests, an exposed airfield and an industrial deep-water port. The official launch-map article confirms all six names and environments.
Complete Hell Let Loose: Vietnam map list
| Launch map | Defining terrain | Combat emphasis from the official description |
|---|---|---|
| Thanh Hóa Bridge | Bridge, Nam Ma River, mountains, villages and trainyards | Crossings, river combat and close-range fights around built-up areas |
| Huế Outskirts | Mountains, terraced farms, dense jungle, bases and concrete industry | Vertical approaches, confined fights and connected waterways |
| Vạn Tường | Small villages, jungle and a sprawling river network | Semi-urban engagements, boat manoeuvres and foliage ambushes |
| Quảng Ngãi | Flooding, cliffs, caves, bamboo forest and open lowlands | Rapid transitions between tight jungle, rivers and vertical cliffs |
| Đắk Tô Airfield | Long runway, fortified base, craters and more open highland terrain | Long sightlines, armour and recon pressure, coordinated open-ground movement |
| Cam Ranh Port | Military facilities, dry creek beds, dunes, docks and deep water | Open boat skirmishes outside and close-quarters combat inside the port |
Thanh Hóa Bridge
Built around the Nam Ma River crossing known as the Dragon’s Jaw, Thanh Hóa Bridge combines the bridge itself with mountainous cover, jungle, villages and trainyards. The official description stresses control of important crossings rather than a single straight push.
Expect river and cross-river pressure alongside close-quarters fighting near the settlements and railway spaces. The map was also used during the Steam open beta, where Warfare and Offensive were officially available.
Huế Outskirts
Huế Outskirts represents the surrounding approach to the city rather than a dense recreation of central Huế. Its official terrain mix includes mountains, terraced farms and thick jungle, then shifts into defended bases and large concrete industrial spaces.
Those layers create both vertical combat and more claustrophobic engagements. Accessible waterways connect parts of the battlefield, so the map is not only an infantry route through hills and vegetation.
Vạn Tường
Vạn Tường mixes semi-urban fighting in small villages with intense jungle encounters. Its sprawling river network gives boats room to manoeuvre while dense riverside foliage creates ambush opportunities for infantry.
The battlefield is inspired by Operation Starlite in August 1965. That historical framing explains the amphibious and helicopter context, but the game map remains a designed 50-versus-50 battlefield rather than a one-to-one simulation of the operation.
Quảng Ngãi
Quảng Ngãi has the widest environmental contrast in the official summary: monsoon flooding, rocky cliffs and caves, tropical bamboo forests and open lowlands. Fighting can move from constricted jungle to river crossings and elevated cliff positions.
The official article connects the map to Operation Piranha in September 1965. For players, the practical takeaway is terrain variety and vertical pressure—not a guarantee that one class, vehicle or route will always dominate.
Đắk Tô Airfield
Đắk Tô Airfield is centred on a long runway within a key US base in the Central Highlands. Craters and destroyed vehicles break up the airstrip, while the less-dense surroundings give armour and reconnaissance units more room to apply pressure.
The open ground demands coordination and careful movement. The official crossplay-test announcement also described fortified positions, nearby villages and jungle, preventing the entire battlefield from becoming one uninterrupted runway fight.
Cam Ranh Port
Cam Ranh Port turns a major logistics facility into the launch roster’s clearest industrial battlefield. Dense militarised compounds, dry creek beds and rolling dunes lead toward a deep-water bay and substantial docks.
The large southern waterway supports wide boat engagements, while the industrial port compresses players into close-quarters combat. This is the dockside environment mentioned in earlier developer material; the final official launch article confirms its name.
Which map should you learn first?
- For river routes and crossings: start with Thanh Hóa Bridge or Vạn Tường.
- For vertical and mixed terrain: study Huế Outskirts or Quảng Ngãi.
- For open sightlines and vehicle pressure: learn Đắk Tô Airfield.
- For boats plus industrial close quarters: choose Cam Ranh Port.
These are terrain-based starting points derived from the official descriptions, not a competitive tier list. Actual server rotations, modes, objectives and balance can change with live-service updates.
Are night maps or future locations confirmed?
The launch list contains these six maps. Earlier developer Q&A material discussed night systems, larger urban areas, islands and more waterways as ideas being explored, but did not confirm them for release. Huế Outskirts is already a launch map; that does not automatically confirm a future full-city Huế battlefield.
Future maps should only be added to this list after Team17 or Expression Games names them in an official roadmap, patch note, storefront or developer announcement.